Diamond I Don't Know (Process Build 3)
A downloadable game for Windows
Change Log:
You can press TAB to open up your inventory. Press TAB again to close it.
At any point in this build you can press "P" to spawn a random item into your inventory (There are 52 but most don't have art or a description yet. But all do have names.)
Hovering over any item you can see the back light up different colors depending on it's rarity.
Gray - Normal
Orange - Uncommon
Light Blue - Rare
Purple - Super Rare
Yellow - Super Mega Rare
There are 3 new extra slots in the inventory which will not have items ever be picked up into. They are planned to be the cosmetic slots. However that is not implemented yet.
While hovering over any item, pressing or holding "R" will sell the item and you will gain dust depending on its worth and stack size.
Items also stack up to 999, and after that will be put into a new slot. However Cosmetic items will never stack.
Cosmetic items also have a chance to be "Unusual" and will spawn in a particle effect once spawned in. Right now the particle effect cannot be removed and is parented onto the player. Unusual cosmetic items are planned to have multiple effects to choose from. Right now it is just one placeholder particle effect. Unusual items will also display the "Super Mega Rare" Yellow color for their rarity. They will also have their name updated to be "Unusual" + the Item Name. It also updates their description to add "Unusual Effect: " Which will remain blank always in this build.
Colors of the inventory have also been changed.
Pressing "Q" will always give the player the "Dark" item. It is a cosmetic item.
Published | 3 days ago |
Status | Prototype |
Platforms | Windows |
Author | nickyellow0313 |
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