Diamond I Don't Know (Process Build 5)
A downloadable game for Windows
Changelog -
Pressing "L" now damages the player, player now has hp as well. While it is always hidden, the player only has 5 hp. Nothing in the game can damage them yet however. once the player hits 0 hp, a black void will consume them and spit them back out at the start. They will keep their items, but if they have any dust under 2000 or just 2000, it will be removed.
Lost souls can also be found in the city, standing on them for a while will kill them and add 1 - 5 items into your inventory from the Lost Souls Loot Table depending on random chance. They don't have a way to "spawn" yet however. They are just placed there at the moment.
Player Friction has also been increased.
A and D now rotate the player in the right direction. (I have no idea why I never noticed)
Fixed Drifting, the drift arrow will now always be in the direction the player is looking once initiated. The drift will also take a second to charge up for a more powerful boost.
The island can now be upgraded from the NPC in the village. Doing so will make the NPC request more and more dust in exchange for unlocking the biomes. This also means the player now starts off in just the village. It also means the player finally has something to work towards. The "End" of the game as of right now is when you unlock the city.
Added the Return Platform in the Void. Stand on it for 5 seconds and be teleported up to the island.
The Void now also has invisible walls to keep the player contained.
Debug Controls for spawning items have been disabled.
Controls Refresher -
W - Go Forward
S - Go Backward
A/D - Turning
Tab - Open inventory
R (while in inventory and over item) - Sell Item
Right Mouse Drag - Move Camera
Left Mouse Drag - Drifting
Scroll Wheel - Change Camera Distance
E (while near NPC) - Upgrade island
Debug Controls -
M - Teleport to Village
L - Hurt Player
Updated | 18 hours ago |
Published | 3 days ago |
Status | In development |
Platforms | Windows |
Author | nickyellow0313 |
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